using System.Collections.Generic;

namespace RimWorld;

public class ScenPart_DisableIncident : ScenPart_IncidentBase
{
	protected override string IncidentTag => "DisableIncident";

	protected override IEnumerable<IncidentDef> RandomizableIncidents()
	{
		yield return IncidentDefOf.TraderCaravanArrival;
		yield return IncidentDefOf.OrbitalTraderArrival;
		yield return IncidentDefOf.WandererJoin;
		yield return IncidentDefOf.Eclipse;
		yield return IncidentDefOf.ToxicFallout;
		yield return IncidentDefOf.SolarFlare;
	}
}
